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Student-Driven Innovation Takes the Stage at ASU+GSV 2025

  • Writer: Cherie Thacker
    Cherie Thacker
  • Apr 29
  • 2 min read

A group of six people pose at a convention, some wearing badges. A dark blue booth numbered 3 and 4 is behind them on a blue carpet.

April 6–9, 2025 | San Diego, CA


Last week, two of our brightest interns traded their laptops for lanyards and stepped onto the national stage at the ASU+GSV Summit, one of the most influential gatherings for education and workforce innovation. With over 7,000 leaders from around the world in attendance, the summit is where bold ideas and powerful partnerships converge to reimagine learning from “Pre-K to Gray.”


But this year, it wasn’t just about attending panels or taking notes—our interns were presenting the very tools they built.


The Tools They Built

Jumper, presented by Ethan, is an AI literacy video game designed to empower students with real-world problem-solving skills using artificial intelligence. It's fun, accessible, and demystifies AI in a way that speaks directly to today’s learners.

“Jumper helps students move beyond seeing AI as merely novel or intimidating and empowers them to begin solving real-world problems.” – Ethan

Three young adults in suits at a tech event; one gestures while speaking. Blue carpet, busy background, laptop shows partial text "JUMP".

Flash, presented by Spencer, is a video analysis tool designed to help police departments and investigators cut down hours of evidence review by using AI to detect key moments in video footage. Think of it as a smart assistant with eyes on every frame.

“Flash makes their job easier by quickly analyzing video and pulling out the important parts… It’s like having an extra set of smart eyes in every case.” – Spencer

People gather around a laptop displaying "Historical Research" on screen. The setting is an indoor event with a starry-themed backdrop.

Presenting on a National Stage

Presenting your work in front of industry professionals, educators, and tech innovators isn’t a typical intern experience—but this wasn’t a typical project.

“It’s one of those full-circle moments that really brings all the work together.” – Spencer 
“The positive reactions from attendees were extremely rewarding and motivating.” – Ethan

From showing demos to answering deep questions, they stood tall and represented the power of student-driven innovation.


Takeaways, Feedback & Unexpected Moments

Both interns came back inspired—not just by the feedback they received, but by the people they met.

Ethan connected with a company called EdLink and began thinking about integrating Jumper more seamlessly with school platforms, reducing barriers for teachers and administrators. He also met a San Diego-based musician who wants to collaborate on the game’s soundtrack.

“I’m excited to explore this new collaboration opportunity further.” – Ethan

Spencer had a similar experience. Not only did he receive feedback that expanded the use case for Flash, he met someone so inspired by Jumper that they offered to compose music for it in their spare time.

“Seeing that kind of curiosity reminded me we’re still at the beginning of what’s possible.” – Spencer

Looking Ahead

Both interns walked away from ASU+GSV with a renewed sense of purpose and curiosity. Ethan realized how much he enjoys traveling and learning from people with diverse backgrounds. Spencer discovered his passion lies at the intersection of tech and real-world problem solving.

“It’s not just about the tech for me, it’s about making an actual difference.” – Spencer

This experience reminded all of us that mentorship, innovation, and real-world exposure are critical to building the future of tech—and that sometimes, the best ideas are born in the hands of students with bold vision and the support to make it happen.



Want to learn more about our internship program or the tools our team is building?



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